Bringing Augmented Reality Marketing to Every Business

For years, marketing and advertising agencies have strained themselves trying to isolate the most effective, meaningful and lasting image to sell their product. Now, brands are able to visually and audibly foster experiences which consumers can be a part of. AR is still in infancy, and it seems that there are no limitations to the communication potential it embodies.
Whether it’s an experience like walking around and experiencing the battle of Gettysburg while your actually standing on the former battleground, or in a Happy 90th Birthday, Grandma! giftcard, AR has already showcased services, goods and entertainment, which allow us to see reality as bigger, cooler and more fake.
Services
By employing GPS software in mobile devices, companies are able to target exact locations to specify their message to that geographic region.

Wikitude World Browser: This app scans your surroundings using the camera and GPS sensors in your mobile device to provide all points of interest nearby and tags them on your screen for easy navigation. The app goes one step further to provide you with the Wikipedia information you need to know about those locations.
Goods
Product advertisements are becoming invisible to consumers as they are blocked by clutter. By experimenting with AR, brands are able to bring their product to the consumer and allow them to sample the product in their own space.
Ray-Ban Virtual Mirror: Ray-Ban collaborated with FittingBox to develop the technology behind the virtual mirror. They use landmarks like nose, ears and eyes to place the products in real time. This takes online shopping to a new level allowing customers to virtually try the product on before deciding to purchase it. Another great opportunity to determine if the black Wayfarers are too Risky Business with your hair cut.

Entertainment
Companies have been using forms of AR for years now to make games and simulations feel more realistic. Previously, they have brought the users into their games, but now they are incorporating games into real life.
Disney MotionBeam: The MotionBeam project is developing new character interaction through projection controlled by gesturing of hand held devices. The projections can be applied by linking them to physical attributes in the environment that become part of the game. Although this project is still in the works, Disney has identified that they would like to incorporate this projector into cell phones to turn the real world into a playground.

A good example of this is New York based Goldrun. The company has worked with Airwalk, H&M and NBC to create virtual stores or experiences inside of stores that create experiences that truly engage consumers and ultimately lead to product purchase.
Consider their work with H&M, where you walk about to the typical storefront window and see the regular display with the naked eye, but a different display in augmented space through your smartphone. Perhaps there is a product visible that you can claim through the app. But maybe that product is a special SKU, only available to app users. This could be a great way to differentiate your brand, create exclusivity and demonstrate innovation.
Marketers will be experimenting more and more with AR as consumers increasingly begin to adopt this new technology. As AR adds a digital overlay to real world experiences in places around the world, it can add background information about places like Times Square or Fisherman’s Wharf, or give customer reviews on products during shopping trips through Wal-Mart, or even act as a distraction from a boring keynote speaker. Whatever its uses will be, AR has the ability to change the world as we see it — and for marketers, that new vision is an opportunity.

